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Duran Lex
Fraternity of St. Venefice Amarr Empire
579
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Posted - 2014.03.05 03:07:00 -
[1] - Quote
If you were to balance heavies,
They would end up tipping over. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
585
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Posted - 2014.03.05 03:18:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed
Or you can fix the hit detection problems with the SG, so the fools in the Scout suits who feel they should be able to 1 on 1 a HMG Heavy in their optimal range can get a kill and stop moaning.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
586
|
Posted - 2014.03.05 04:07:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Duran Lex wrote:Gavr1lo Pr1nc1p wrote:how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed Or you can fix the hit detection problems with the SG, so the fools in the Scout suits who feel they should be able to 1 on 1 a HMG Heavy in their optimal range can get a kill and stop moaning. a scout SHOULD be able to 1v1 a HMG heavy in its optimal with ease, if they can get the drop on itGǪ..heavies should not=invincible they should be very difficult to kill head on, but if attacked from the sides and rear they should be dispatched with relative ease
I disagree.
Flanking or sneaking up upon anyone, in any dropsuit should not guarantee a kill, but only provide an advantage. An advantage that is equally susceptible to any advantage a suit or weapon would have in their own respective niche.
A SG wielding scout can take down most other suits in the game with ease, because CQC isn't their specialty niche.
A SG wielding scout should not have an easy time with a suit designed to survive in CQC situations, using a weapon designed to dominate in CQC. He should be smart and move on to a more reliable target, after all, the disparity between their health alone is a reason for hesitation to begin with.
A Heavy using an HMG is unable to chase down medium suit Rifles staying within their optimal and effective ranges, being unable to do a damn thing about it but run away and choose a different target.
Why should scouts get the luxury of being able to solo any dropsuit and weapon setup with relative ease and no fear of risk? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
588
|
Posted - 2014.03.05 04:36:00 -
[4] - Quote
Rinzler XVIII wrote:Duran Lex wrote:Gavr1lo Pr1nc1p wrote:how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed Or you can fix the hit detection problems with the SG, so the fools in the Scout suits who feel they should be able to 1 on 1 a HMG Heavy in their optimal range can get a kill and stop moaning. SG optimum is under 5m .. if a scout gets that close then they deserve the kill and you deserve to die
So getting close deserves an definitive kill? No matter the situation?
I can spawn at a CRU or uplink, and as long as a scout is there...i should die regardless of my ability to fire back?
A scout can jump out of a dropship and land within 5 meters of me, and i should die since he got so close?
Sorry, but there are far too many factors taking place during a battle to have such a narrow minded view.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
594
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Posted - 2014.03.05 05:38:00 -
[5] - Quote
LEHON Xeon wrote:Duran Lex wrote:Rinzler XVIII wrote:Duran Lex wrote:Gavr1lo Pr1nc1p wrote:how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed Or you can fix the hit detection problems with the SG, so the fools in the Scout suits who feel they should be able to 1 on 1 a HMG Heavy in their optimal range can get a kill and stop moaning. SG optimum is under 5m .. if a scout gets that close then they deserve the kill and you deserve to die So getting close deserves an definitive kill? No matter the situation? I can spawn at a CRU or uplink, and as long as a scout is there...i should die regardless of my ability to fire back? A scout can jump out of a dropship and land within 5 meters of me, and i should die since he got so close? Sorry, but there are far too many factors taking place during a battle to have such a narrow minded view. Under that logic I could say the same thing about heavies with an HMG. In a skirmish or dom, they go in and just camp an objective located in an installation. According to what you wrote, no single person should really be able to take them out, flanking advantage or no. Also, then no one should be able to get in there and kill you except another heavy, some guy who gets lucky and manages to get in with a RE or a group of people in which one manages to get the drop on you. Same thing with your respawn bit. Had it happen a ton in this recent event. I spawn in at an uplink, cru, or objective, should I die immediately to a heavy or two camping there from an HMG burst, even if he is not initially facing my direction? Yeah, what you said is true about not being able to chase down medium suits. That's about the only main weakness you guys have at the moment, which is totally mitigated when you all sit and camp objectives, spawns, or sit in installations. I think a lot of problems can be resolved by what Fox Gaden said in another thread. Get rid of that "sloth" effect when you get shot and things would improve considerably.
A bit wrong there, that's not "under my logic" for i was stating situations to prove what he said made no sense at all, not to mention most of the hypothetical's you gave don't have any relevance in the "logic" that either me or him were stating.
I'm saying that if a Heavy camped on an objective located in an installation, a person in a Scout suit should seriously reconsidering initiating a CQC firefight with a Heavy suit under his ideal conditions, and other suits should be cautious and change their strategy from "rushing headlong into his HMG firing away". And that just because you approached someone from behind that has at the very least, 1200 EHP, you shouldn't expect a guaranteed kill, for that suit was designed to withstand large amounts of damage, and the weapon to wreck face in CQC.
There are many weakness to a Heavy Suit : Easy to be sniped. Hilariously easy to be scanned. Any weapon 35m and beyond. Grenades, RE's, SG blasts (when hit detection is working), Can't jump over pebbles, even skilled players with NK's are frightening.
But i digress. My point was Scouts should reevaluate their strategies when dealing with a particular foe, then reaffirmed my stance by saying that a Heavy with an HMG should reevaluate his strategy against a foe who's staying 35m+ away from him.
This is game of multiple counters and strategies, not Tenchu : Stealth Assassin.
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